Hey, I'm Rohith!

About
I am a Research Associate in the RUIZ Lab at the University of Florida. My research helps understand how to better bridge the gap between people and interactive computing systems. Through collaborative research, I aim to iteratively improve upon user experience and fast-track the ubiquity of emerging interactive technologies.

My doctoral dissertation involved research on motion sickness and discomforts experienced as side effects of virtual reality usage. I have also explored other facets of user experience in XR systems, including self-avatars and object interactions; perceptions of sound, distance, size, task guidance, and affordances; writing and artwork in XR; virtual humans and user-devoted attention, etc.  

Outside of the lab, you can find me hiking, biking, playing soccer, tennis, volleyball, or another sport. I try and get creative in the kitchen, concocting signature dishes that my dad would be proud of. I enjoy engaging and becoming competent in new areas/activities that start to pique my interest.  
Research Interests

I am passionate about emerging interactive technologies and making them more user friendly. My research interests are hence wide-ranging but tend to involve the common theme of obtaining answers and information related to the following questions:
'how can we better the experience of using this technology?'
'how can we put this technology to good use?'


My research efforts thus far have broadly focused on understanding users' perceptions of virtual, augmented, and mixed-reality (XR) experiences towards improving user experience and discovering use cases for deploying these emerging technologies.

By engaging in multi-disciplinary and highly collaborative research, I have gained research experience in a number of XR areas that include but are not limited to:


 Motion sickness, spatial awareness, and navigation
 Self-avatars and interactions
★ AI-based task guidance 
 Perceptions of distance, size, sound, temperature, and affordances
 Writing and artwork 
 Conversational Virtual humans and user-devoted attention
 Perceived levels of usability and workload 

★ Intersection of tangibles and XR technologies
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