Articles Under Review

You. C., Venkatakrishnan R., Venkatakrishnan R., Han, Z., Peck, T., & Lok B. (2024). Challenges in Evaluating and Embodiment of Self-Avatars. IEEE Transactions on Visualization and Computer Graphics. (Under Review)

Wu D.R., Venkatakrishnan R., Venkatakrishnan R., Babu S., & Lin W.C. (2024). Calibration of Spatial Perception in VR: An Empirical Comparative Study of Auditory and Visual Perception of Room Size. IEEE Transactions on Visualization and Computer Graphics. (Under Review)

Chen, Y., Wong, S., Volonte, M., Ebrahimi, E., Schlesener, E., Venkatakrishnan R., Venkatakrishnan R., & Babu, S. Investigation of Users' Non-Verbal Behaviors and Emotions in Performing Goal-Oriented Tasks in Emergency Scenarios in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics. (Under Review)

de Siqueira, A. G., Bhargava, A., Venkatakrishnan, R., Venkatakrishnan, R., Lucaites, K., Solini, H., Nasiri, M., Robb, A., Ullmer, B., Pagano, C., & Babu, S. Empirically Evaluating the Effects of Calibration Perturbations on the Near-field Size Perception of Graspable Tangible Objects in VR. IEEE Transactions on Visualization and Computer Graphics. (Under Review)

Raveendranath, B., Venkatakrishnan R., Venkatakrishnan R., Pagano, C., & Babu, S. Perceptual information for an object retrieval task in virtual reality. Journal of Vision. (Under Review)

Refereed Journal Articles

Venkatakrishnan R., Venkatakrishnan R., Canales, R., Raveendranath, B., Sarno, D, Lin, W. C., Robb, A., & Babu, S. (2023). The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences. IEEE Transactions on Visualization and Computer Graphics.

Venkatakrishnan R., Venkatakrishnan R., Canales, R., Raveendranath, B., Pagano, C., Robb, A., Lin, W.C., & Babu, S. (2023). Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components. IEEE Transactions on Visualization and Computer Graphics.

Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Sarno, D. M., Robb, A. C., Lin, W. C., & Babu, S. V. (2023). The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics.

Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Pagano, C. C., Robb, A. C., Lin, W. C., & Babu, S. V. (2023). Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2412-2422.

Venkatakrishnan, R., Venkatakrishnan, R., Raveendranath, B., Pagano, C. C., Robb, A. C., Lin, W. C., & Babu, S. V. (2023). How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2258-2268.

Bhargava, A., Venkatakrishnan, R., Venkatakrishnan, R., Lucaites, K., Solini, H., Robb, A. C., ... & Babu, S. V. (2023). Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR. IEEE Transactions on Visualization and Computer Graphics, 29(5), 2348-2357.

*Venkatakrishnan, R., *Venkatakrishnan, R., Chung, C. H., Wang, Y. S., & Babu, S. (2022). Investigating a combination of input modalities, canvas geometries, and inking triggers on on-air handwriting in virtual reality. ACM Transactions on Applied Perception, 19(4), 1-19.

Bhargava, A., Venkatakrishnan, R., Venkatakrishnan, R., Solini, H., Lucaites, K. M., Robb, A., ... & Babu, S. (2021). Did I Hit the Door Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR. IEEE Transactions on Visualization and Computer Graphics, 28(12), 4198-4210.

Lucaites, K. M., Venkatakrishnan, R., Bhargava, A., Venkatakrishnan, R., & Pagano, C. C. (2020). Predicting aperture crossing behavior from within-trial metrics of motor control reliability. Human Movement Science, 74, 102713.

Lucaites, K.M., Venkatakrishnan, R., Venkatakrishnan, R., Bhargava, A. and Pagano, C.C., 2020. Predictability and Variability of a Dynamic Environment Impact Affordance Judgments. Ecological Psychology, pp.1-20.

*Lin, Y. X., *Venkatakrishnan, R., Venkatakrishnan, R., Ebrahimi, E., Lin, W. C., & Babu, S. V. (2020). How the presence and size of static peripheral blur affects cybersickness in virtual reality. ACM Transactions on Applied Perception (TAP), 17(4), 1-18.

Volonte, M., Anaraky, R.G., Venkatakrishnan, R., Venkatakrishnan, R., Knijnenburg, B.P., Duchowski, A.T. and Babu, S.V., 2020. Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum. Journal on Multimodal User Interfaces, pp.1-11.

* equal contribution
Refereed Conference Proceedings

*Lin W., *Venkatakrishnan R., Venkatakrishnan R., Pagano, C., Babu S., & Lin W.C. (2023). An Empirical Evaluation of the Calibration of Auditory Depth Perception Under Different Levels of Virtual Environment VisibilitiesIn 2024 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 690-700).

Tolchinsky, M., Venkatakrishnan R.,  Venkatakrishnan, R., Pagano, C., & Babu, S. Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR. In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (pp. 1074-1083)

Bhargava, A., Venkatakrishnan, R., Venkatakrishnan, R., Solini, H., Lucaites, K., Robb, A. C., ... & Babu, S. V. (2023, March). Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality. In 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (pp. 308-317). IEEE.
Lin, W. Y., Wang, Y. C., Wu, D. R., Venkatakrishnan, R., Venkatakrishnan, R., Ebrahimi, E., ... & Lin, W. C. (2022, March). Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 232-240). IEEE.

*Huang, Y. H., *Venkatakrishnan, R., Venkatakrishnan, R., Babu, S. V., & Lin, W. C. (2021, September). Using Audio Reverberation to Compensate Distance Compression in Virtual Reality. In ACM Symposium on Applied Perception 2021 (pp. 1-10).

Hsu, C. H., Chung, C. H., Venkatakrishnan, R., Venkatakrishnan, R., Wang, Y. S., & Babu, S. V. (2021, March). Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 1-10). IEEE.

de Siqueira, A. G., Venkatakrishnan, R., Venkatakrishnan, R., Bharqava, A., Lucaites, K., Solini, H., ... & Babu, S. V. (2021, March). Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 1-10). IEEE.

Gomes de Siqueira, A., Bhargava, A., Venkatakrishnan, R., & Venkatakrishnan, R. (2021, February). PPCards: Toward Enhancing Electronic Prototyping with Editions of a Card-based Platform. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction, 2021 (pp. 1-11).

Venkatakrishnan, R., Venkatakrishnan, R., Bhargava, A., Lucaites, K., Solini, H., Volonte, M., ... & Lin, Y. X. (2020, March). Comparative evaluation of the effects of motion control on cybersickness in immersive virtual environments. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 672-681). IEEE.

Venkatakrishnan, R., Venkatakrishnan, R., Anaraky, R. G., Volonte, M., Knijnenburg, B., & Babu, S. V. (2020, March). A structural equation modeling approach to understand the relationship between control, cybersickness and presence in virtual reality. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 682-691). IEEE.

* equal contribution
Peer-Reviewed Posters

Raveendranath, B., Venkatakrishnan, R., Venkatakrishnan, R., Pagano, C., & Babu, S. (2023). Cross recurrence analysis of a ball retrieval task in Virtual Reality. Journal of Vision, 23(9), 5031-5031.

Lin, Y. X., Babu, S. V., Venkatakrishnan, R., Venkatakrishnan, R., Wang, Y. C., & Lin, W. C. (2020, March). Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 624-625). IEEE.

Lucaites, K., Venkatakrishnan, R., Venkatakrishnan, R., Bhargava, A., & Pagano, C. C. (2019, November). Perceptions of Passability Through Dynamically Moving Gaps. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting (Vol. 63, No. 1, pp. 1941-1942). Sage CA: Los Angeles, CA: SAGE Publications.

Venkatakrishnan, R., Bhargava, A., Venkatakrishnan, R., Lucaites, K. M., Volonte, M., Solini, H., ... & Babu, S. V. (2019, March). Towards an immersive driving simulator to study factors related to cybersickness. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1201-1202). IEEE.
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