Hey! I'm Rohith!

About
I am a Research Associate in the RUIZ Lab at the University of Florida. My research helps understand how to 
better bridge the gap between people and interactive computing systems. Through collaborative research, I aim to iteratively improve upon user experience and fast-track the ubiquity of emerging interactive technologies.

My doctoral dissertation involved research on motion sickness and discomforts experienced as side effects of virtual reality usage. I have also explored other facets of user experience in XR systems, including self-avatars and object interactions, perceptions of sound, distance, size, and affordances, writing and artwork in XR, etc.  

Outside of the lab, you can find me hiking, biking, playing soccer, tennis, volleyball, basketball, spike ball, badminton, ultimate frisbee, or pretty much any sport. I try and get creative in the kitchen, concocting meals that my mom would be proud of. I enjoy engaging and becoming competent in new areas/activities that start to pique my interest.  
Research Interests

I am passionate about making interactive technologies more user friendly. My research interests are hence wide-ranging but tend to involve the common theme of obtaining answers and information related to the following question:
'how can we better the experience of using this technology?'

My research efforts thus far have broadly focused on understanding users' perceptions of virtual, augmented, and mixed-reality experiences targeted toward improving the overall user experience associated with these immersive technologies.

By engaging in multi-disciplinary and highly collaborative research, I have gained research experience in a number of areas that include but are not limited to:


 Motion sickness and spatial awareness
 Avatar-based interactions
 Perceptions of distance, size, sound, temperature, and affordances
 Writing and artwork 
 Conversational Virtual humans and user-devoted attention
 Perceived levels of usability and workload 

★ Intersection of tangibles and XR technologies
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