Hey! I'm Rohith!
About
I am a Research Associate in the RUIZ Lab at the University of Florida. My research helps understand how to better bridge the gap between people and interactive computing systems. Through collaborative research, I aim to iteratively improve upon user experience and fast-track the ubiquity of emerging interactive technologies.
My doctoral dissertation involved research on motion sickness experienced as a consequence of virtual reality usage. In this body of work, I detail how users' perceptions of sickness are affected by the workloads associated with virtual travel and secondary distractions experienced during active exploration experiences.
Outside of the lab, you can find me hiking, biking, playing soccer, tennis, volleyball, basketball, spike ball, badminton, ultimate frisbee, or pretty much any sport. I try and get creative in the kitchen, concocting meals that my mom would be proud of. As a multipotentialite of sorts, I enjoy engaging and becoming competent in new areas/activities that start to pique my interest.
I am a Research Associate in the RUIZ Lab at the University of Florida. My research helps understand how to better bridge the gap between people and interactive computing systems. Through collaborative research, I aim to iteratively improve upon user experience and fast-track the ubiquity of emerging interactive technologies.
My doctoral dissertation involved research on motion sickness experienced as a consequence of virtual reality usage. In this body of work, I detail how users' perceptions of sickness are affected by the workloads associated with virtual travel and secondary distractions experienced during active exploration experiences.
Outside of the lab, you can find me hiking, biking, playing soccer, tennis, volleyball, basketball, spike ball, badminton, ultimate frisbee, or pretty much any sport. I try and get creative in the kitchen, concocting meals that my mom would be proud of. As a multipotentialite of sorts, I enjoy engaging and becoming competent in new areas/activities that start to pique my interest.
Research Interests
I am passionate about making interactive technologies more user friendly. My research interests are hence wide-ranging but tend to involve the common theme of obtaining answers and information related to the following question:
'how can we better the experience of using this technology?'
My research efforts thus far have broadly focused on understanding users' perceptions of virtual, augmented, and mixed-reality experiences targeted toward improving the overall user experience associated with these immersive technologies.
By engaging in multi-disciplinary and highly collaborative research, I have gained research experience in a number of areas that include but are not limited to:
★ Motion sickness and spatial awareness in virtual reality
★ Avatar-based interactions in virtual, augmented, and mixed reality
★ Perceptions of distance, size, sound, temperature, and affordances in virtual reality
★ Writing and artwork in virtual reality
★ Virtual humans and user-devoted attention
★ Perceived levels of usability and workload associated with virtual and augmented reality
★ Intersection of tangibles and XR technologies
I am passionate about making interactive technologies more user friendly. My research interests are hence wide-ranging but tend to involve the common theme of obtaining answers and information related to the following question:
'how can we better the experience of using this technology?'
My research efforts thus far have broadly focused on understanding users' perceptions of virtual, augmented, and mixed-reality experiences targeted toward improving the overall user experience associated with these immersive technologies.
By engaging in multi-disciplinary and highly collaborative research, I have gained research experience in a number of areas that include but are not limited to:
★ Motion sickness and spatial awareness in virtual reality
★ Avatar-based interactions in virtual, augmented, and mixed reality
★ Perceptions of distance, size, sound, temperature, and affordances in virtual reality
★ Writing and artwork in virtual reality
★ Virtual humans and user-devoted attention
★ Perceived levels of usability and workload associated with virtual and augmented reality
★ Intersection of tangibles and XR technologies