







Model a Robot in Maya using all primitives. Avoid Extruding Vertices This Robot contains the following Primitives: Cubes, Cones, Helix, Cylinders, Pipes, Gears, Torus, Soccer Balls, Platonic Solids, Pyramids, Planes, Circles, Squares, Discs, Spheres, Prisms, Spherical Harmonics, Ultra Shapes and Super Ellipses.