GOAL: To enhance the user experience when engaged in electronic prototyping and improve user attention

Using web-based content, tangible entities, and augmented reality, three editions of a card based electronic circuitry platform (PPCards) were conceptualized, prototyped, and evaluated in terms of user experience. Newer editions of PPCards were conceptualized to mitigate split attention effects that degrade learning and performance in traditional circuitry methods.

Study Overview

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