Goal: To determine how the sensory information using which size is perceived affects users' size estimates of 3 dimensional tangibles that have been incorporated into a VR simulation.
We developed a framework to incorporate 3D tangibles in VR and investigated how the accuracy of size perception changes based on the sensory information channel with which users perceive size. We compared users' size-estimates of tangible dials obtained under the affordance of one of three types of sensory information: Vision-only; Haptics-only; (or) Vision and Haptics.