GOAL: Investigate how different avatars and interaction techniques affect mixed reality interactions involving physical components

Description: We conceptualized, designed, and evaluated how different variants of augmented hand avatars affect interactions in mixed reality. We empirically compared two different kinds of object manipulation techniques termed "pinch-to-grasp" and "stick-on-touch". A custom peg board apparatus was built using birch sanded plywood, a bench drill press, and cylindrical wooden dowels. Using Unity 3D, MRTK and the Hololens 2, we conducted a study to understand how users' perceptions and interactions are affected when performing a peg transfer task with pegs that were either purely physical, entirely virtual, or both.
No Avatar, Physical Pegs, Pinch-to-grasp interaction technique
No Avatar, Physical Pegs, Pinch-to-grasp interaction technique
Avatar, Virtual pegs, Stick-on-touch interaction technique
Avatar, Virtual pegs, Stick-on-touch interaction technique
Avatar-Gain, Virtual+Physical pegs, Pinch-to-grasp interaction technique
Avatar-Gain, Virtual+Physical pegs, Pinch-to-grasp interaction technique

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