Goal: Investigate how virtual hand representations affect near-field interactions in dynamic scenarios.

We conceptualized, designed, and evaluated the efficacy of different virtual hand representations in performing a collision avoidance based object retrieval task. Using the HTC Vive controllers and a Noitom hi-fidelity data glove, we built a Unity 3D application on the Vive Pro head mounted display. A study was conducted to compare and understand how user perceptions, interactions, embodiment, and workload are affected as a result of these representations.
Using a Controller represented as a Controller
Using a Controller represented as a Controller
Using a Controller represented as a Hand
Using a Controller represented as a Hand
Using a Data Glove represented as a Hand
Using a Data Glove represented as a Hand

Teaser

Study Overview

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