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Goal: Can augmented self avatars improve near-field interactions?
We conceptualized, designed, and evaluated a hand tracking avatar application in AR. Using Unity 3D, MRTK and the Hololens 2, we conducted a study to compare and understand how users' perceptions and interactions are affected when provisioning them with different kinds of holographic hand avatars.
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No-Avatar
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Realistic Augmented Avatar
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Iconic Augmented Avatar
Teaser
Study Overview